

Different locations also have actions available that can help you out, but you still only get those two actions every turn. Want to recruit a minion, which also has the advantage of increasing shroud by one? That’s going to take both of your actions. Have you been using your blood abilities or taken any damage? Well, you better feed to heal and that takes one action per blood you restore. you also need to be in their location, so you have to take some move actions first to get there. Attacking agents takes an action, but they all start concealed, so you first need to take an action to reveal them. Each vampire gets two actions on their turn – that’s not many. This turn order, like everything else in the game, is another aspect of the puzzle that you need to manage. Depending on the difficulty you choose you will have 12 – 18 rounds to play.ĭuring a round, each vampire will act in order and the starting vampire moves to the next vampire each round. If you run out of events but need to draw one, you lose the game, so, in addition to everything else, you also have a timer to deal with. As the rounds go on, the events get more difficult, either spawning even more agents or putting other problems into the game that you need to deal with. In addition to spawning agents, events will have an additional effect. You also need to be careful not to have your minions and vampires spread out across the city too much or else more agents will end up randomly spawning on those locations, causing shroud to drop. So keeping the board as clear of agents as possible is important for winning. In a two-vampire game, you are spawning 3 – 5 agents each round and there are only 10 in the supply, while in a five vampire game you are spawning 6 – 8 agents each round and there are only 11 in the supply. You also gain a shroud whenever you cannot spawn an agent because you ran out of tokens. This tug-of-war is a big focus in the game and is very tight as you only have 6 shroud and you can lose shroud multiple times during an event. You will need to use the actions on your turn to raise your shroud back up in order to prevent yourself from losing the game when agents spawn. And when agents spawn on your vampires or your minions, then your shroud drops another level. If your shroud is low then even more agents will spawn. An event is drawn at the beginning of each round and will spawn agents on the board. At the beginning of the game you build a stack of events that get harder as the game progresses. During the game you’ll move between them trying to maintain control with your minions while killing agents that will spawn every round. They’re always the same locations, but other than the one you begin on they are shuffled and placed differently each game. The game board is a three-by-three grid of mostly randomized locations.


You start the game with the maximum of six shroud and if you ever run out then you lose. Shroud is a common resource for all the vampires and is one of the main focuses in the game.

As your vampires get kills they will grow stronger and gain more abilities, eventually unlocking their other unique ability, which costs shroud to use. You’ll need your abilities to win and managing the blood of your vampires is one of the main aspects of this game. Blood is a very limited resource and also serves as your health. The weaker ability you start the game with and requires blood to use. Abilities range from mind control and quick speed to clairvoyance and demon summoning. They each have two unique abilities that will somewhat change how you play the game. There are six vampires in the game to choose from. The game is set in the 1950s and the inspiration and art are from a bygone era of vampire lore. These are old-timey vampires that have awoken after being asleep for decades. These are not your standard modern vampires, though. You play as 2 – 5 vampires attempting to take over the city with the help of their minions and some magic. Masters of the Night is a tight, brain-burning puzzle game.
